#use the godot engine
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lostdata109 · 2 years ago
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Welp, Time to relearn GoDot and Unreal Engine again!
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I can't say what I'm thinking the unity higherups should do or my blog will get suspended
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ganondoodle · 1 day ago
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game dev is such an alluring thing to try to do bc its a kind of media that allows for such an active and direct way to interact with others like most things just dont
im still dreaming of trying it every now and again but, among my other problems, i run into the more unique problem of .. not knowing or not wanting to start bc i cant find tutorials that teach me about how i structure code, where do i begin, where does a script go, what makes sense to seperate into its own piece of code and what should stay together, what do i do first?? i have found ones that teach you about single things but never really how to structure it all, how it should look like as a whole, and idk what mental wall i run into but i need to know before i can even try!! its the not knowing where to start that keeps blocking me bc i dont want to make a mess, i am very chaotic and code is something hard to get right and hard to untangle so i dont want to just .. do stuff that wont work
#ganondoodles talks#personal#also if anything id want to use godot since that is an open source engine but its even harder to find anything there#maybe im not lookign at the right things#................ if could write well i could at least write some things while i cant draw#but i cant seem to be able to do anything but waste away and its infuriating#my writings gotten just as bad and messy as my art and im just#so fucking sick of it all#cant i just work for once- cant i just be functional for ONCE cant i just FUCKING enjoy doing things again for ONCE in months#im promising you im trying so hard to let go of all pressure but it just wont work regardless#i just keep doing very wrong looking shitty sketches of a vague horse shape and even that is like BOOM battery out goodnight#hhhhhhhhhhhhhhhhhhhhhhhhhhhhhh#when i do pixel art i start to think about coding and how to make thigns work and what is even possible to make at all#then wondering if any effort put inot it is even worth it if its not doable for me or at all#when i listen to toby foxs music i want to try it so bad too but im a noob at everything#if i cant put in the effort to DRAW -somethign i have been doing sicne being able to hold a pencil- then how can i learn literally anything#i know brains need new stuff and need to learn new things but i am so incapable of even trying even though i want to#its that god dman clash of two sides- unlimited passion and need and want and an absolute blockage of fearing to waste time#i probably suck at everything i want to try but how will i know if i dont try it seriously at least a few times im hhhhhhhhhhhhhhhhhhrrrr
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squiddo01 · 3 months ago
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help wtf is this program im so confused what the fuck does any of this mean
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shotgunhandsofficial · 2 months ago
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Ramona Moreau, art by @tolguachabug
Join the Discord server there's a lot going on, sometimes
You can also join the dev team over there that's cool, right?
um
pluh 🗣
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fern-fully · 2 years ago
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I figured out how to make a really neat mechanic w/ movable windows!! I have no idea if I'll finish this in time for the game jam it was originally made for but something about dragging around the windows and the character being able to break out of them is so fun
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snailmakesgames · 7 months ago
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Screenshot saturday !! character model + customization screen for a project I'm currently tinkering on :)
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quohotos · 9 months ago
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Oh yeah, your boyfriend? Sorry, he's compiling shaders (45% complete). Yeah, he's been that way for about an hour. Yeah, you're gonna have to come back later. No, I don't know when he's done. Yeah, this just happens, is this the first time you've opened him on this device? Yeah, watch out for that, just be patient.
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0x4468c7a6a728 · 10 months ago
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i've gotta program something soon...
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emeraldcatears · 5 months ago
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so if i'm thinking correctly, a party system would basically be made similarly to an inventory system, right?
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psycho-coded · 2 months ago
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what if i cut you a lot
Good week i think.
I got the idle sprite animations working, although it was surprisingly tricky to get them synced despite having the same frame rate. I will probably mess around with them a lot, but glad they're here.
I also got a bunch of stuff working with the cutting. You can cut and detached limbs, the limb will shoot away from the body, and the cutting line will glow a deeper red to indicate damage.
I still need to adjust the cut limb ejections, the limb dragging and connecting itself, and a bunch of small juice things :)
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-i
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blushyplushiegirl · 4 months ago
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being forced to use unreal rn and the c++ experience is absolutely miserable
intellisense doesnt work a solid 70% of the time, debug messages take way too much effort to write, Im still not particularly a fan of header files, creating a c++ class sometimes doesnt update the in-editor file browser AND IT DOESNT HAVE A REFRESH BUTTON??? you need to find a specific python console command to avoid restarting the entire editor????
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pixelaves · 1 year ago
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uh. little dude? you ok?
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ghostlymoonbyte · 3 days ago
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i have no idea what i'm doing but i'll make it work somehow 👍
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stemmmm · 2 years ago
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yeah i dont know a lick of code and i know programming is hard but i know exactly what i want to do and im really smart so i can definitely make a game
*the first piece of code i got out of following a youtube tutorial doesn't run*
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nillthirteen · 6 months ago
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Look, I wanna be clear, I have nothing against GameMaker as a piece of software, or against anyone who works on it or uses it regularily. It's a very powerful piece of software, and I'm sure if it works for you, it's fantastic.
but holy shit I hate using this fucking thing so goddamn much. I prefer Godot's workflow so much more, it's so much easier to keep all the code logic straight in my head, I have so much more control over every minutia, I can set it up exactly how I want it, there's built in documentation. Then, as required by my module, I have to switch back to GameMaker, where all the code is siloed away from all the other code, 40% of the screen is taken up by menus I barely need, the godot analogs of which take up 10% of the space, and I have to comb through every event just to find the one stupid piece of logic causing everything to break.
I get that part of this is probably either inexperience, or my fault, but god I just do not click with the workflow, and I'm dreading having to use it all next semester as well.
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snailmakesgames · 1 year ago
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No music yet, but I've got a proper title screen!!
I think this is starting to heavily lean more towards GBC than NES but... I really love it so I may end up keeping it anyway LMAO
I think the main thing that might make it not NES-faithful is the parallax between the game logo and the background .. Colors should be okay going by the palette per 8x8 grid rule, but it definitely would not be able to move like that unless the entire thing was a huge sprite. Oh well.
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